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Changelog

Clean patch notes, fixes, improvements, feature releases, and server-specific updates across the Eroded Networks platform.

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510visible changes
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Showing releases 163–168 of 174
Network

August 12–21, 2026

A refreshed website, a new BO2 Multiplayer FFA server, stronger game integrations and safer network foundations.

16changes Open release
Feature 5 items

Future-ready service foundations

Added regional-service and configurable exploit-protection foundations. Germany is not deployed, and unverified punitive exploit zones remain disabled.

Discord booster tracking

Added Discord booster reconciliation, reliable streak/history tracking, mapped role handling and configurable community milestones.

Monthly Top Supporter accounting

Added Stripe-authoritative retained-net Monthly Top Supporter rankings, award history and a privacy-conscious Store display.

Participation-aware leaderboards

BO1, BO2 and WaW leaderboard submissions now account for spawning, joining round, active playtime, kills and spectator state so non-participants cannot inherit another lobby’s result.

New BO2 Multiplayer Free-for-All server

Launched a new public BO2 Multiplayer Free-for-All server with bots and automatic rotation through normal BO2 Multiplayer maps. The incorrect Zombies map-vote behaviour encountered during setup was removed.

Improved 6 items

Stronger Multiplayer Duel foundations

Strengthened BO1 and BO2 Multiplayer PvP Duel escrow, refunds, payouts, private roster handling, authoritative results and AdminHub review controls. Public Duel creation remains disabled during final testing.

More reliable API and rewards

Improved Daily Reward, leaderboard and API retry safety with request tracking, structured timing and duplicate protection.

Faster public pages and Store loading

Reduced homepage server payloads, Store image work and hidden animations while enabling HTTP/2, compression and long-lived static-asset caching.

Compact achievement notifications

Replaced the oversized achievement message with a compact queued upper-right notification across WaW, BO1 and BO2 while preserving the existing chat feed.

Cleaner mobile and navigation experience

Improved mobile layouts, navigation, profiles, leaderboards, rewards, Store pages, server information, form sizing, pagination and touch targets.

Consistent Eroded Networks website refresh

Redesigned the website around one dark gunmetal/glass theme and made the homepage represent the complete network rather than mainly Duels.

Fixed 4 items

Mobile overflow and status labels

Fixed mobile overflow and leaderboard pagination issues, and corrected server-directory and Status response-time and uptime labels.

Repeated WaW record notifications

Fixed WaW record notices being displayed again during routine background refreshes.

Locked server late joins

Fixed unauthorised players and spectators remaining on locked Official server profiles. Final real-client late-join edge-case testing continues.

WaW Match timer lifecycle

Fixed the WaW Match timer repeatedly becoming stuck or restarting by using one match-owned timer lifecycle.

Note 1 item

Still being tested

BO1 and BO2 Multiplayer PvP Duels remain unavailable for public creation until genuine two-player lifecycle testing passes. Real-client checks also remain for the WaW timer, achievement HUD, the new BO2 FFA server and late-join/high-round edge cases.

Network

August 7–12, 2026

Daily server rewards, unified achievements, stronger memberships, reliable map voting and a cleaner Eroded Networks experience.

14changes Open release
Feature 4 items

Daily server-login rewards

Linked players now progress through a seven-day reward track by joining any Eroded Networks game server. One network-wide reward is claimed per Brisbane calendar day, with Server Cash, EN XP and streak tracking. Progress is visible in the owner-only Daily Login Rewards profile tab and directly from the desktop/mobile account dropdown.

Network-aligned achievements

Authoritative achievement evaluation now follows real server activity and progression across the EN Profile, Plutonium Zombies and Rust. Unlock notices are concise in game and full progress remains available on the website.

Tier-matched Membership Mystery Boxes

Every 30-day membership purchase or renewal now includes one matching unopened box in EN Inventory: Supply for VIP, Elite for VIP+ and Mythic for MVP. Results are secured before the opening animation and use approved progression, boost, voucher and profile-cosmetic pools.

Open link

VIP+ and MVP high-round sessions

VIP+ and MVP members can reserve an Official solo or two-player high-round session with .lock. BO1 Official #1 or #2, BO2 Official #1 or #2, and one WaW Official server may be locked, with only one active lock per game across the network.

Improved 5 items

Rust 5X stats and profile alignment

The owned Rust stats bridge now keeps a persistent delivery queue, binds writes to the authenticated 5X server, reports stable event references and calculates weapon accuracy without double-counting a flush. Existing Rust achievement progress is preserved.

Community-wide VIP, VIP+ and MVP

Memberships are presented as one community benefit set across Discord identity, EN Profile collections, Rust 5X perks, Plutonium Zombies squad tools and Community Boost Beacons—not as Rust-only packs.

Open link

Map voting on every current Zombies server

WaW, BO1 and BO2 now offer the same map-vote flow on Official and Modded servers, including both BO1 Official servers and both BO2 Official servers. Voting persists correctly through the map transition.

Cleaner role-name-only identity

In-game membership and staff identity now shows the role name without extra clutter, keeping HUD and chat presentation consistent across the Zombies network.

Cleaner Store and mobile package details

The Store introduction is integrated into the top of the page, Account Currency Exchange now sits above the funding goal, and package Details can be fully scrolled and purchased on mobile without the modal trapping the page.

Open link
Fixed 3 items

Reliable Last Played activity

The profile Last Played value is now updated by authenticated Rust, WaW, BO1 and BO2 join events instead of the retired legacy poll path. Short sessions and repeat visits are recorded correctly.

BO1 and WaW vote coverage

The BO1 map-vote script error was repaired and WaW Official and Modded gained full vote coverage. Server-start checks now verify that each game loads its vote script without targeted compile or runtime errors.

One-lock-per-game coordination

Official server locks now coordinate centrally so two BO1, BO2 or WaW servers cannot be reserved at the same time for the same game. Modded servers stay public and are never included in the private-session lock pool.

Note 2 items

Fair-play promise

Memberships never sell extra damage, health, raid immunity or administrative powers. Mystery Boxes cannot award staff powers, records, badges or achievements, and Zombies power-ups still use earned match points.

Existing player data and purchases preserved

No player stats, balances, linked accounts, progression, records, purchases, entitlements, cosmetics, saves or game-server content were reset. The three currently active memberships received only their new tier-matched Mystery Box benefit.

Network

August 1–7, 2026

A smoother website, richer memberships, fairer records, smarter community tools and stronger BO1/BO2 servers.

27changes Open release
Feature 10 items

Responsive website experience

The public website, account areas, profiles, store, banking, leaderboards, status views, forms, tables and dialogs now adapt cleanly from small phones to wide desktop screens.

Player identity profiles

Profiles now lead with player identity, membership, selected badge and title, linked accounts, progression highlights and useful summaries instead of presenting every statistic at once.

Clearer profile customisation

A cleaner customisation workspace adds live previews, search and filters while clearly separating owned, equipped and locked cosmetics and explaining how rewards can be unlocked.

Membership power-up purchases

On BO1 and BO2, .powerup lets VIP buy one power-up per game, VIP+ two and MVP three. Choices are Insta-Kill, Max Ammo, Double Points and Nuke, starting at $20,000 and doubling after each purchase.

Late-round join protection

BO1 and BO2 now keep round 25 publicly joinable but block ordinary late joins from round 26 onward. Active VIP, VIP+, MVP and staff access remains available.

Solo Quick Revive behaviour

A player who is truly alone in a BO1 or BO2 lobby can now use Quick Revive through a solo-style self-revive flow. Normal cooperative revive behaviour remains unchanged when anyone else is connected.

Official-server status HUD

BO1 Official and BO2 Official now have a lightweight Reimagined-style HUD showing remaining zombies, total game time, current-round time and player health. Modded gameplay and balance were not copied into Official.

One community Discord bot experience

Account linking, tickets, profiles, ranks, balances, community games and support tools now live together in the Linking Bot, reducing duplicate connections and inconsistent replies.

Contender and Early Supporter badges restored

Both community badges are back with their original artwork and synced Discord roles. Existing owners were preserved, including earlier owners as well as the announced awards for Jay, Salt and Andre.

Smarter changelog

The update feed now has working keyword search, server and change-type filters, release links, pagination, accurate public totals, clearer empty states and a more touch-friendly mobile layout.

Improved 8 items

Crisp mobile navigation

The mobile drawer no longer appears blurred, stays above the page dimmer, keeps a single clear close control and remains usable by touch, keyboard, outside tap and navigation selection.

Better mobile data and forms

Large tables, histories, inventories, leaderboards, banking screens and forms now stay contained, readable and touch-friendly without forcing the whole page to scroll sideways.

Store and reward discovery

Store, inventory, membership and cosmetic views now make owned items, equipped rewards, requirements and next actions easier to understand across phone and desktop layouts.

Smarter, quieter automatic replies

The community bot now ignores one-word triggers, prefers meaningful phrases, applies user and channel cooldowns, avoids ticket channels and reduces unnecessary pings.

BO1 and BO2 shot consistency

Supported engine fixes now prevent teammate intersections from reducing bullet penetration and avoid duplicate bullet damage. Weapon damage, hitbox size and game balance remain unchanged.

Long-round stability

BO1 stability protections for damage overflow, Tesla effects, duplicate view kick and entity leaks are enabled, while BO2 keeps its supported Zombies damage-overflow protection.

Fairer BO1 record eligibility

Late joiners and spectators can no longer claim the active high-round record. Their legitimate kills, headshots and playtime still count normally.

More reliable live status

Recovered game heartbeats now replace stale offline results more reliably, reducing false offline displays after a server has already returned.

Fixed 6 items

Banking game-state validation

BO1 and BO2 banking now reject deposits during end-of-game and map-transition states and use the authoritative account cash ledger, preventing cumulative match score from being treated as depositable cash.

Kino der Toten record corrected

The round 47 BO1 Modded record now correctly belongs to Jay (Je$51CA). The late spectator’s genuine personal stats were preserved; only the mistaken record and reward state was corrected.

Official HUD disconnect error

The new Official HUD now updates changing numbers and timers without consuming new text entries every frame, fixing the BO1 configstring overflow disconnect shown by players.

BO1 script startup compatibility

The late-join removal path now uses BO1’s supported server command bridge, preventing the earlier unknown-function script error during startup.

Blackjack wager handling

Discord blackjack no longer deducts a wager twice when a player busts, and tied hands correctly return the original wager.

Profile mobile clipping

Profile cards, customisation panels and long text now fit small screens correctly, with safe image cropping and no hidden horizontal overflow in the tested mobile viewports.

Removed 1 item

Network Pioneer retired

The unused Network Pioneer badge and role were retired. It had no owners or active entitlements, so no player lost a badge, cosmetic or reward.

Note 2 items

Player data preserved

These releases did not reset player statistics, progression, linked accounts, balances, purchases, entitlements, cosmetics, game saves or server content.

Live-player feedback welcome

Automated and server-side checks are clean. Players are encouraged to report any unusual HUD placement, tight-position bullet contact, solo Quick Revive or membership power-up behaviour so the remaining real-session checks can be completed.

Network

Ticket System Overhaul

12changes Open release
Feature 5 items

Ticket search by username.

Ticket search by user ID.

Ticket search by Discord ID.

Transcript generation system.

Linked account enforcement.

This is to help us as staff and you as a user

Improved 4 items

Improved ticket management workflow.

Ticket browsing performance.

Staff workflow visibility.

Transcript readability.

Fixed 3 items

Notification delivery issues.

Ticket close handling.

Permission validation problems.

Network

Population Tracking System

3changes Open release
Feature 3 items

New server population analytics system.

Daily player activity tracking.

Discord Presence Bot accuracy.

Network

BO1 Zombies Development

10changes Open release
Feature 6 items

BO1 Modded server development.

This is still in the works will advance mod soon.

BO1 Official server development.

Fully running

BO1 Hardened server development.

BO1 website integration.

BO1 Discord integration.

Backend stat tracking systems.

Improved 1 item

Viewmodel and weapon integration.

Fixed 3 items

Multiple startup and script errors.

HUD display issues.

General server stability improvements.