August 12–21, 2026
A refreshed website, a new BO2 Multiplayer FFA server, stronger game integrations and safer network foundations.
Future-ready service foundations
Added regional-service and configurable exploit-protection foundations. Germany is not deployed, and unverified punitive exploit zones remain disabled.
Discord booster tracking
Added Discord booster reconciliation, reliable streak/history tracking, mapped role handling and configurable community milestones.
Monthly Top Supporter accounting
Added Stripe-authoritative retained-net Monthly Top Supporter rankings, award history and a privacy-conscious Store display.
Participation-aware leaderboards
BO1, BO2 and WaW leaderboard submissions now account for spawning, joining round, active playtime, kills and spectator state so non-participants cannot inherit another lobby’s result.
New BO2 Multiplayer Free-for-All server
Launched a new public BO2 Multiplayer Free-for-All server with bots and automatic rotation through normal BO2 Multiplayer maps. The incorrect Zombies map-vote behaviour encountered during setup was removed.
Stronger Multiplayer Duel foundations
Strengthened BO1 and BO2 Multiplayer PvP Duel escrow, refunds, payouts, private roster handling, authoritative results and AdminHub review controls. Public Duel creation remains disabled during final testing.
More reliable API and rewards
Improved Daily Reward, leaderboard and API retry safety with request tracking, structured timing and duplicate protection.
Faster public pages and Store loading
Reduced homepage server payloads, Store image work and hidden animations while enabling HTTP/2, compression and long-lived static-asset caching.
Compact achievement notifications
Replaced the oversized achievement message with a compact queued upper-right notification across WaW, BO1 and BO2 while preserving the existing chat feed.
Cleaner mobile and navigation experience
Improved mobile layouts, navigation, profiles, leaderboards, rewards, Store pages, server information, form sizing, pagination and touch targets.
Consistent Eroded Networks website refresh
Redesigned the website around one dark gunmetal/glass theme and made the homepage represent the complete network rather than mainly Duels.
Mobile overflow and status labels
Fixed mobile overflow and leaderboard pagination issues, and corrected server-directory and Status response-time and uptime labels.
Repeated WaW record notifications
Fixed WaW record notices being displayed again during routine background refreshes.
Locked server late joins
Fixed unauthorised players and spectators remaining on locked Official server profiles. Final real-client late-join edge-case testing continues.
WaW Match timer lifecycle
Fixed the WaW Match timer repeatedly becoming stuck or restarting by using one match-owned timer lifecycle.
Still being tested
BO1 and BO2 Multiplayer PvP Duels remain unavailable for public creation until genuine two-player lifecycle testing passes. Real-client checks also remain for the WaW timer, achievement HUD, the new BO2 FFA server and late-join/high-round edge cases.