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Eroded Networks · Update Feed

Changelog

Clean patch notes, fixes, improvements, feature releases, and server-specific updates across the Eroded Networks platform.

17published groups
185visible changes
17matching releases
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Showing releases 1–6 of 17
Network Latest release

August 27, 2026

Higher rewards for members who help grow the Discord community.

1changes Open release
Improved 1 item
Discord Bot

Increased Discord invite rewards

Every successful invite now earns at least 10 Store credits, with progressive rewards increasing to 15, 20, and 25 credits as more unique members join.

Network

August 27, 2026

Rewarded community invites, easier currency conversion, clearer admin tools, and Store/mobile fixes.

6changes Open release
Feature 1 item
Discord Bot

Added rewarded community invites

Members can now share tracked Discord invites and earn increasing Store credit rewards as they bring unique people into the community.

  • Tracked personal and member-created invitesAdded /invite links plus attribution for invites created directly in Discord.
  • Added progressive invite rewardsInviters earn 5 credits per join at first, with higher rewards after 5, 10, and 25 successful invites.
  • Connected invite rewards to balances and notificationsEvery reward is audited in the website economy ledger and reported through the Store notification system.
  • Protected invite rewards from duplicate claimsUnique-member, bot, self-invite, and retry protections keep rewards fair.
Improved 2 items
Network / General

Improved currency conversion discovery

Made the live Server Cash and EN Credits exchange easier to find and understand before confirming a conversion.

  • Review current conversion flowCompleted as part of Improve Cash Credit Conversion.
  • Make conversion easier to findCompleted as part of Improve Cash Credit Conversion.
  • Explain conversion clearly to usersCompleted as part of Improve Cash Credit Conversion.
Network / General

Added currency exchange to account settings

Added a clear account shortcut explaining both Server Cash and EN Credits conversion directions.

  • Add conversion button to user sectionCompleted as part of Add Conversion Option to User Section.
  • Add cash to credits optionCompleted as part of Add Conversion Option to User Section.
  • Add credits to cash optionCompleted as part of Add Conversion Option to User Section.
Fixed 3 items
Website

Improved admin user profile readability

Reorganised admin user profiles with a cleaner phone layout and on-demand BattleMetrics intelligence.

Website

Fixed Store package details on desktop

Removed the cramped nested description scroller so complete package details use the main modal reading area.

Website

Fixed mobile Admin Hub text overflow

Kept long task text and analytics panels readable within the phone viewport.

Network

August 26–27, 2026

New IW4M player tools, stronger match recordings, fairer leaderboards and reliability upgrades across all AU and EU Plutonium servers.

17changes Open release
Feature 5 items
Network / General

Expanded the IW4M player command suite

Players can now use clear help, rules, staff, messaging, reporting, identity, leaderboard, statistics, ping, AFK and private-match commands directly in game.

Black Ops 2

Added safe AFK mode

Supported BO2 servers now offer timed AFK protection for up to 15 minutes, with status messages, an on-screen timer and a short reuse cooldown.

Black Ops 2

Added private Official-match locking

Eligible VIP+ and MVP players can reserve an available BO2 Official match for themselves and one friend until the match ends, then reopen it with the new lock controls.

Website

Connected in-game commands to EN leaderboards

Leaderboard, player statistics, top-stat filters, most-kills and most-played lookups now use the live Eroded Networks statistics system across World at War, BO1 and BO2.

Black Ops 2

Added Mystery Box weapon sharing

BO2 Zombies players can share a purchased Mystery Box weapon so another player can collect it, while normal buying and pickup behaviour remains unchanged.

Improved 7 items
Network / General

Improved player reports and moderation

IW4M reports now deliver clear Discord notifications with linked player profiles, the reason and server, while staff-safe two-strike advertising protection warns repeat promoters before a permanent ban.

Network / General

Expanded in-game rules and reminders

Rules now clearly cover griefing, advertising, cheating, exploiting, harassment and hate speech, with appeal guidance and less frequent automated reminders.

Network / General

Expanded match recordings across every region

Replay collection now covers every configured AU and EU World at War, BO1 and BO2 server using each game's native demo format and corrected collection paths.

Website

Added richer recording details and linked identities

Recordings now extract the full participant roster and show linked EN accounts, avatars and profiles while preserving each player's original Plutonium name.

Website

Improved replay playback and cleanup

The archive now supplies game-specific playback instructions and controls, removes unusably short recordings immediately, and reliably cleans up expired demo and metadata pairs.

Website

Made map-record ties fairer

A linked player can now take an equal-round record by earning more kills, with Discord notifications for the takeover while normal rewards remain based on exceeding the round target.

Network / General

Updated and protected all Plutonium servers

All 17 managed AU and EU servers were updated to the current revision, automatic update checks and rollback archives were added, and the BO1 version-mismatch connection error was resolved.

Fixed 5 items
Black Ops 2

Corrected BO2 Green Run records

TranZit, Town, Farm and Bus Depot now have separate records, with historical events, recordings and archived metadata repaired for the correct logical map.

Network / General

Repaired EU and World at War recording coverage

Missing EU BO2 telemetry was installed and World at War automatic recording was corrected across all four AU and EU servers without disrupting active matches.

Network / General

Made server monitoring accurate and resilient

All 17 game monitors now use native Plutonium UDP queries, corrected server mappings and healthy regional checks so a single unresponsive server cannot take down shared administration data.

Network / General

Restored and strengthened IW4MAdmin

IW4MAdmin, native website access, Admin Hub data and staff-role synchronisation were repaired, with database and restart persistence checks completed.

Website

Increased website and API capacity

The shared web worker pool was expanded and tuned to reduce queuing between public website traffic and game heartbeat or API submissions.

Network

August 21–25, 2026

Changes staged from completed AdminHub work. Review before publishing.

28changes Open release
Feature 6 items
Discord Bot

Added the Monthly Top Donator role

Finalised monthly Store support winners can now receive a dedicated Website and Discord role.

  • Added a dedicated Top Donator of the Month roleThe monthly Store award now has a dedicated role across the Website and Discord.
  • Kept monthly awards tied to retained Store supportRole delivery continues to use completed retained Store payments as its source of truth.
  • Protected in-progress monthly rankingsThe role is awarded after month close instead of declaring an unfinished monthly winner.
  • Enabled automatic monthly role deliveryThe scheduled award process can grant the new winner and remove the role from the previous holder.
Network / General

Added monthly community awards

Monthly activity now determines a Top Player and announces the finalised Top Player and Top Donator together.

  • Added balanced monthly player scoringEarned XP, eligible Server Cash, playtime, kills and achievements contribute without one raw unit dominating the result.
  • Protected monthly activity from duplicate match submissionsCumulative match reports are counted once per player session.
  • Enabled automatic Top Player role deliveryThe final monthly winner receives the existing Top Player role and the previous holder is removed.
  • Added a joint monthly awards announcementOne Server Events embed celebrates both finalised monthly winners without duplicate posts.
Discord Bot

Added Discord task creation for administrators

Authorized linked administrators can now create normal service-specific AdminHub tasks directly from Discord.

  • Added clear task creation fieldsThe command collects a supported service, concise task name and work description.
  • Restricted task creation to authorized administratorsDiscord accounts must be linked and hold the existing task-management permission.
  • Prevented duplicate task creationRetried Discord interactions reuse the original task instead of adding duplicates.
  • Validated the command end to endThe task insert was transaction-tested and the slash command was registered successfully.
Network / General

EU Plutonium region launched

Six European servers are now live across BO2, BO1 and World at War, with separate Official and Modded experiences and fresh server heartbeats.

Black Ops 2

Full match replay system launched

Every completed Plutonium match is recorded into the public Match Recordings archive with exact local timestamps, match and player details, protected demo and companion JSON downloads, playback instructions, and automatic 30-day cleanup. Verified map-record runs link directly from the leaderboards and permanently preserve both replay files.

Open link
Network / General

BO1 and BO2 Duels completed

Duels now include player search and invitations, always-ready arena workers, live status reporting and an eight-player public capacity.

Improved 9 items
Discord Bot

Made the Donator role permanent

Anyone who has completed a Store contribution now keeps the Donator role permanently.

  • Recognised historical Store supportersExisting completed Store contributors received the permanent Donator recognition.
  • Automated Donator grants for future supportNew completed Store contributions automatically grant the Donator role.
  • Protected permanent Donator recognitionOnce earned, the Donator role is retained and repaired if removed from Discord.
Website

Match Recordings navigation and mobile layout

Added Match Recordings to the public navigation and rebuilt the mobile cards for clearer timestamps, contrast and controls.

Open link
Network / General

Regional read infrastructure added

Healthy regional services can now serve safe local reads from EU and AU2, with automatic fallback to the Australian primary for writes or unhealthy replicas.

Rust

Rust 5X backend prepared

Reconnected the 5X server plugin, Website and API stack with protected recovery copies ahead of launch.

Rust

Expanded Rust leaderboards and quieter rewards

Added more combat, farming, building and raiding boards, improved the in-game layout and combined rapid XP and cash notices into readable summaries.

Rust

Standardised Rust membership benefits

VIP, VIP+ and MVP now receive cumulative kits and SkinBox access, with clearer Store benefit descriptions.

Website

Added safer linked-account recovery controls

Authorised administrators can unlink a replaceable external account with confirmation, a reason and audit logging while primary or last login methods remain protected.

Discord Bot

Added coinflip XP win streaks

Qualifying consecutive coinflip wins now build a capped XP streak; losses and undersized wagers reset it to prevent cheap reward farming.

Network / General

Enabled cross-life-state Plutonium chat

Dead players, living players and spectators can now stay in the same ALL-chat conversation across every AU and EU BO1, BO2 and World at War server. TEAM chat remains private to its team.

Fixed 11 items
Black Ops 2

Corrected BO2 FFA player counts

The FFA server now reports real players without counting server bots as people online.

  • Identified bot-inclusive population reportingConfirmed that the previous population value included Bot Warfare clients.
  • Separated human and bot population totalsHuman players, bots and total connected clients are now tracked independently.
  • Updated the public FFA populationThe server directory now uses the human-player count while retaining the correct slot capacity.
  • Verified the live FFA heartbeatConfirmed the bot-only server remains online and no longer appears populated by real players.
Black Ops 1

Corrected BO1 Official #2 configuration

Corrected the second BO1 Official server identity and API configuration.

  • Verified the BO1 #2 server configurationConfirmed the server uses its own identity, endpoints, profile and four-player capacity.
  • Added a dedicated BO1 #2 API identityThe second BO1 Official server now authenticates independently with only its required game capabilities.
  • Loaded the corrected BO1 #2 configurationApplied the configuration while the server was empty and completed a clean game-script startup.
  • Retired the BO1 #2 legacy API tokenConfirmed live scoped authentication before removing the older server token.
Black Ops 2

Corrected BO2 Official #2 configuration

Corrected the second BO2 Official server capacity and per-server API permissions.

  • Corrected the BO2 #2 player capacityThe second BO2 Official configuration now consistently uses the safe four-player limit.
  • Corrected BO2 #2 API permissionsRestored the exact leaderboard, progression, economy, linking and lock-system permissions required by the server.
  • Applied the BO2 #2 correction without interruptionThe active BO2 match remained online while the configuration and permissions were corrected.
  • Verified BO2 #2 API submissionsConfirmed current heartbeats and completed round and periodic leaderboard submissions without permission errors.
Discord Bot

Fixed prestige role assignment

Prestige progression now assigns and maintains the matching role for linked players.

  • Mapped every prestige level to its matching roleAll ten progression prestige levels now resolve to the correct existing role.
  • Removed stale prestige role combinationsPlayers retain only the prestige role matching their current progression.
  • Synchronised prestige roles with DiscordLinked players now receive the same prestige role on the Website and Discord.
  • Added automatic prestige role reconciliationOngoing reconciliation repairs missing or outdated prestige assignments.
Black Ops 1

Fixed BO1 Zombies map voting and game-over timers

Map voting now remains visible during intermission, completed votes reliably advance to the selected map, and official match timers stop at game over.

  • Kept map voting visible during game overThe voting interface is no longer hidden by the BO1 intermission screen.
  • Prevented stalled GAME OVER sessionsCompleted votes now reliably move the server to the selected Zombies map.
  • Stopped match timers at game overOfficial BO1 HUD timers now freeze when the match ends instead of continuing through a stalled intermission.
  • Validated Shangri-La map transitionsThe updated vote completed a clean map teardown and reload from Shangri-La.
  • Updated all BO1 Zombies profilesThe tested update was applied to the official and modded BO1 Zombies servers.
Website

Fix network event schedule countdown

Completed the planned website work.

Black Ops 2

Accurate recording player information

Historical demos no longer display a misleading zero-player count; new recordings show player totals when live telemetry captured them.

Open link
Network / General

EU game downloads secured and verified

European FastDL content was verified across BO2, BO1 and World at War, including byte ranges, while runtime logs and private state remain blocked.

Rust

Hardened Rust supporter and staff permissions

Supporter perks retain normal raid, combat and roof restrictions, while powerful bypass permissions remain limited to trusted staff roles.

Rust

SkinBox Workshop compliance restored

Removed accepted and Store-owned Workshop skins from the configured catalogue while retaining a large set of valid community skins.

Rust

Protected the Rust launch schedule

Stale server updates can no longer rewind a future public launch date, and the server listing now presents the planned opening and competition details clearly.

Open link
Note 2 items
Network / General

Verified Plutonium discovery performance

All 17 AU and EU Plutonium servers were checked end to end with healthy heartbeat and query handling; browser ordering remains controlled by the upstream client and master list.

Network / General

Full Plutonium IW4M system — Coming soon

A broader Plutonium administration and server-management system is planned. Full scope and launch timing will be announced after testing is complete.

Network

August 21, 2026

Changes staged from completed AdminHub work. Review before publishing.

7changes Open release
Feature 3 items
Network / General

Added task-to-changelog automation

Completed tasks and checklist items now collect in one reviewable changelog draft, with safe retry handling, structured payload imports and monthly date-range publishing. Discord delivery remains manual.

Network / General

Create Coinflip Website Backend

Completed the planned main website work.

  • Create win/loss payout logicCompleted as part of Create Coinflip Website Backend.
  • Add cooldowns and audit loggingCompleted as part of Create Coinflip Website Backend.
Network / General

Create Coinflip Website Backend

Completed the planned main website work.

Improved 4 items
Network / General

[P1] Validate New BO2 Multiplayer FFA with Real Players

Completed the planned game server work.

  • Confirm a bot is removed or adjusted when a human player joinsCompleted as part of [P1] Validate New BO2 Multiplayer FFA with Real Players.
  • Confirm multiple map rotations complete without errorsCompleted as part of [P1] Validate New BO2 Multiplayer FFA with Real Players.
  • Confirm the server remains stable during a populated matchCompleted as part of [P1] Validate New BO2 Multiplayer FFA with Real Players.
  • Confirm no Zombies map-vote behaviour returnsCompleted as part of [P1] Validate New BO2 Multiplayer FFA with Real Players.
  • Confirm bot count recovers correctly when players leaveCompleted as part of [P1] Validate New BO2 Multiplayer FFA with Real Players.
Network / General

[P1] Validate New BO2 Multiplayer FFA with Real Players

Completed the planned game server work.

Network / General

[P1] Complete Live WaW Timer and Achievement HUD Verification

Completed the planned game addon work.

  • Confirm the WaW Match timer continues through a round transitionCompleted as part of [P1] Complete Live WaW Timer and Achievement HUD Verification.
  • Confirm the WaW Round timer resets to 0:00Completed as part of [P1] Complete Live WaW Timer and Achievement HUD Verification.
  • Test WaW Official and ModdedCompleted as part of [P1] Complete Live WaW Timer and Achievement HUD Verification.
Network / General

[P2] Complete Website Legal, Duel Policy and Business Verification

Completed the planned website work.

  • Verify external Stripe webhook subscriptionsCompleted as part of [P2] Complete Website Legal, Duel Policy and Business Verification.
  • Keep automatic Top Supporter role delivery disabled until the role is confirmedCompleted as part of [P2] Complete Website Legal, Duel Policy and Business Verification.
Network

August 12–21, 2026

A refreshed website, a new BO2 Multiplayer FFA server, stronger game integrations and safer network foundations.

16changes Open release
Feature 5 items

Future-ready service foundations

Added regional-service and configurable exploit-protection foundations. Germany is not deployed, and unverified punitive exploit zones remain disabled.

Discord booster tracking

Added Discord booster reconciliation, reliable streak/history tracking, mapped role handling and configurable community milestones.

Monthly Top Supporter accounting

Added Stripe-authoritative retained-net Monthly Top Supporter rankings, award history and a privacy-conscious Store display.

Participation-aware leaderboards

BO1, BO2 and WaW leaderboard submissions now account for spawning, joining round, active playtime, kills and spectator state so non-participants cannot inherit another lobby’s result.

New BO2 Multiplayer Free-for-All server

Launched a new public BO2 Multiplayer Free-for-All server with bots and automatic rotation through normal BO2 Multiplayer maps. The incorrect Zombies map-vote behaviour encountered during setup was removed.

Improved 6 items

Stronger Multiplayer Duel foundations

Strengthened BO1 and BO2 Multiplayer PvP Duel escrow, refunds, payouts, private roster handling, authoritative results and AdminHub review controls. Public Duel creation remains disabled during final testing.

More reliable API and rewards

Improved Daily Reward, leaderboard and API retry safety with request tracking, structured timing and duplicate protection.

Faster public pages and Store loading

Reduced homepage server payloads, Store image work and hidden animations while enabling HTTP/2, compression and long-lived static-asset caching.

Compact achievement notifications

Replaced the oversized achievement message with a compact queued upper-right notification across WaW, BO1 and BO2 while preserving the existing chat feed.

Cleaner mobile and navigation experience

Improved mobile layouts, navigation, profiles, leaderboards, rewards, Store pages, server information, form sizing, pagination and touch targets.

Consistent Eroded Networks website refresh

Redesigned the website around one dark gunmetal/glass theme and made the homepage represent the complete network rather than mainly Duels.

Fixed 4 items

Mobile overflow and status labels

Fixed mobile overflow and leaderboard pagination issues, and corrected server-directory and Status response-time and uptime labels.

Repeated WaW record notifications

Fixed WaW record notices being displayed again during routine background refreshes.

Locked server late joins

Fixed unauthorised players and spectators remaining on locked Official server profiles. Final real-client late-join edge-case testing continues.

WaW Match timer lifecycle

Fixed the WaW Match timer repeatedly becoming stuck or restarting by using one match-owned timer lifecycle.

Note 1 item

Still being tested

BO1 and BO2 Multiplayer PvP Duels remain unavailable for public creation until genuine two-player lifecycle testing passes. Real-client checks also remain for the WaW timer, achievement HUD, the new BO2 FFA server and late-join/high-round edge cases.