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Changelog

Clean patch notes, fixes, improvements, feature releases, and server-specific updates across the Eroded Networks platform.

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511visible changes
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Showing releases 151–156 of 175
Network

October 11, 2026

The latest completed Eroded Networks improvements.

1changes Open release
Improved 1 item
Rust

Refined Rust gathering assistance and kit loadouts

Tree and ore hits automatically count as hitting the bonus spot. The rebuilt kits include loaded weapons, spare ammunition, clothing, tools, food and medical supplies, with the configured rank access and cooldowns preserved.

  • Automatic gathering bonus hitsTree and ore hits count as hitting their bonus spot.
  • Ranked kit weapons and spare ammunitionStarter: Revolver with 32 spare rounds. VIP: Python with 48. VIP+: semi-auto rifle with 64. MVP: Thompson with 128. Guns are loaded; other kit supplies remain included.
Network

September 29 – October 11, 2026

Completed network, game and website improvements, plus clearly marked progress on ongoing work.

39changes Open release
Feature 5 items
Network / General

Added player-aware staggered daily restarts

Added scheduled restart checks that defer for 30 minutes when players are online, checks fail or a server is starting. Configured 24 game servers in two Queensland-time groups at 3:00 am and 3:30 am; offline servers stay off.

Rust

Added Rust map voting and weekly wipes

Map voting opens Wednesday at 4 pm and closes Friday at 3 pm Queensland time, with the winning map wiping Friday at 4 pm and blueprints preserved. Fixed serial map generation, winner persistence and launch map settings; added matching 3X listing artwork.

Rust

Added daily cosmetic reskin credits

Replaced Rust EN cash payments and rewards with daily reskin credits: Free 4, VIP 10, VIP+ 25 and MVP 40. Login streaks increase the allowance up to double. Fixed SkinBox ownership checks and remaining-credit display while preserving spent credits.

Rust

Integrated Rust clans with website clans

The clan tab now manages EN invitations, membership, kicks and ranks anywhere, without a clan table. Website announcements and notes sync into the tab; clan chat, teams and tags remain linked. Four-player limits are enforced, merged accounts count once, and VIP or higher name styles follow the website.

Website

Automatically publish completed changes

Completed public-safe task and checklist changes now publish to the website and configured Discord changelog channels. Stable import keys prevent repeated work from creating duplicate entries, and per-channel delivery records prevent resending confirmed posts.

Improved 18 items
Black Ops 2

Modded server crash

Completed the planned game server work.

  • Bo2 modded server not sending the mod.json in the mod issue with fast dl server or server files not matchingCompleted as part of Modded server crash.
  • Bo2 server crash with more then 1 player connectedCompleted as part of Modded server crash.
World at War

Wall buy and box bugged

Completed the planned game server work.

  • fix waw skins bugCompleted as part of Wall buy and box bugged.
Black Ops 1

awaiting game state user is stuck

Completed the planned game server work.

  • bug seems to be fixedCompleted as part of awaiting game state user is stuck.
Black Ops 1

Bugged Skins

Completed the planned game server work.

  • user can't moveCompleted as part of Bugged Skins.
Website

add 100 new achievements to users

Completed the planned website work.

  • added over 230 achievementsCompleted as part of add 100 new achievements to users.
Website

create COD Ghost extraction server

Completed the planned website work.

  • server running all EN modsCompleted as part of create COD Ghost extraction server.
  • server createdCompleted as part of create COD Ghost extraction server.
Website

create BOIII servers

Completed the planned website work.

  • BOIII server's running 2 offical and 1 moddedCompleted as part of create BOIII servers.
Website

Progress on cross-game skin support

The BO1 integration checklist was completed. Cross-game skin support remains in progress; multiplayer equip and unequip validation is still required.

  • BO1 SERVERCompleted as part of all Pluto servers aren’t using the skin system.
Network / General

Progress on in-game coinflip integration

Completed command design and game chat handling. Real multiplayer coinflip verification remains outstanding; the overall task is still in progress.

  • Design /cf and /coinflip commandsCompleted as part of Create In-Game Coinflip System.
  • Add game chat command handlingCompleted as part of Create In-Game Coinflip System.
Network / General

Completed panel server-address labels

Filled 18 missing allocation aliases so assigned server addresses display their public address and port in the panel.

Rust

Refined AU Rust Custom Vanilla settings

Updated the server name and description, saved owner access, quieted routine console spam while retaining warnings, added a compact on-demand information menu and modest Outpost supply discounts. Base gathering is 3x; base loot and stacks are 2.5x.

Rust

Balanced Rust resources and progression

Food and sulfur are 2x. Quarries and the giant excavator are 2.5x for other resources; ammunition stacks are capped at 256. Crafting and smelting are 3x, Tier 1 blueprints unlock automatically, with roughly 49-minute days and two-minute nights.

Rust

Cleaned and balanced Rust crate loot

Removed component-crate and scientist filler, tuned gun and fragment chances, and added a basic-fragment chance to wooden crates. Military crates guarantee three distinct component stacks plus scrap at 3x amounts, with bonus loot possible.

Rust

Rebuilt Rust kits and fixed previews

Replaced the custom kits with Rust Kits and a menu matching the player leaderboard. Starter/VIP/VIP+/MVP now receive 1/2/3/4 full wood stacks, 1/1/2/3 stone stacks and one metal stack, plus one furnace each. Fixed View Kit and preserved claims, wipe delays and cooldowns; MVP can claim each paid tier independently.

Rust

Redesigned Rust player and clan leaderboards

Added a dedicated Clans tab with sortable combat, gathering and activity stats, clan colours and tags, member counts and current-wipe/all-time views. Players now have an Overall category and one ranked list from first place. The native leaderboard opens EN's view; corrected the unfinished loading request.

Network / General

Synchronized EU recovery and game updates

Recovered two hung EU BO1 servers; synced applicable game scripts, monitoring and recovery settings. Installed five missing BO1 custom-map packs and the switching launcher, repaired container DNS and reduced collector writes. All six EU games responded and replication had zero lag; the engine hang cause remains unresolved.

Network / General

Contained SteamCMD download pressure

SteamCMD downloads share a 5 MB/s disk limit and one-core CPU cap; launcher runs queue behind each other. Added disk latency, activity and free-space checks every ten seconds with sustained-pressure warnings. Separate isolated engine stalls remain under investigation.

Network / General

Limited BO3 resource spikes

Added two-core CPU ceilings and disk limits for live BO3 servers, plus one-core and tighter disk limits for testing. Limits persist or reapply after container recreation; all four live servers stayed running without throttling during the check.

Fixed 14 items
Black Ops 1

Progress on cross-game event support

BO2 and WaW integration checklist entries were completed. The overall event task remains in progress, with multiplayer behavior still requiring validation.

  • BO2 WorkingCompleted as part of Event system not working.
  • WAW WorkingCompleted as part of Event system not working.
Website

Fixed draft event reward saving

Unpublished event drafts can save rewards again. Published running-event preview safeguards, revision checks and settled reward locks remain enforced. Regression checks passed.

Website

Verified administrator XP and crate grants

Verified the XP and Mystery box grant controls persist rewards and reject negative grants. Retried requests do not duplicate XP or crates; test balances and inventories were rolled back.

Website

Fixed truncated IW4M chat messages

Long chat text now wraps in the Admin IW4M view, including unbroken strings, while preserving player-name styling. The served stylesheet version was updated for cached browsers.

Website

Verified XP grant retry safety

Verified persisted administrator XP grants produce one receipt across retries. The checks rolled back without permanently changing player data.

Network / General

Restored website and panel DNS reliability

Repaired DNS resolution that was delaying website and panel requests, with persistent recovery and cached answers for brief outages.

Network / General

Repaired AU game-container DNS

AU game containers now use the private resolver, with persistent recovery. All 17 running containers passed DNS checks; EU containers and the AU2 host also passed.

Discord Bot

Improved Discord bot recovery

Fixed DNS resolution, late command acknowledgements and login retries. Recovery persists across bot restarts and container recreation; the bot and its game identities passed regression checks.

Website

Restricted server-status alerts to the owner

Server up/down notifications now go only to the owner. Removed old server alerts from other website inboxes while preserving other notifications.

Black Ops 2

Corrected Declassified map-vote mappings

Installed and compiled the missing mappings for all nine Declassified maps so votes no longer always fall back to Origins. Activation occurs at the next map load; live voting validation remains pending.

Network / General

Improved BO3 crash recovery and map availability

Applied a tested workaround for the reproduced audio-bank crash, graceful Modded restart recovery and crash recording. Das Herrenhaus, Buried, Call of the Dead and Mob of the Dead are in the 17-map vote list. Die Rise stays disabled due to reproduced script loops; full player gameplay still needs validation.

Website

Reduced website request queues under game load

Raised PHP capacity from 12 to 24 workers and stopped the failed bridge loop for a deleted server. Added BO3 test disk limits; the final sample showed fast website responses and no new worker-limit warnings.

Website

Corrected ticket-media request limits

Raised the ticket-media route limit to match the application's five MiB chunks. A large unauthenticated request now reaches authentication instead of failing with a size error; authenticated upload completion still needs observation.

Website

Corrected unavailable backup-start reporting

Backup actions now reject a missing or non-executable runner and the maintenance page disables the unavailable button. This fixes false success messages; full website and panel recovery backups still need configuration and restore verification.

Removed 2 items
Network / General

Removed unused staging and test data

Removed unused Ghosts uploads, BO3 upload leftovers, old test folders and stopped test containers, freeing about 61 GB. The large original BO3 upload had already been removed previously; live game files and backups were preserved.

Network / General

Reduced replay storage and telemetry overhead

Removed 289,782 backed-up old telemetry rows, 976 verified old demo copies and 13 expired archives, freeing 2.46 GiB. Preserved 167 protected recordings, unverified uploads and request-deduplication data.

Network

September 29, 2026

Ghosts Extinction, BOIII Zombies, cross-game systems, economy, records, events and stability

40changes Open release
Feature 15 items
Discord Bot

More community economy games

Added member transfers, improved coinflip, slots, dice, roulette, blackjack and friendly or wagered PvP challenges with safe settlement and refunds.

Website

Bigger multi-game events

Expanded event presets, challenge rules, linked-only rankings, live multi-game leaderboards and automatic duplicate-safe podium rewards.

Network / General

EN Jukebox expansion

Expanded the paid music queue and BO2 catalogue where each game exposes safe, supported game-owned audio aliases, with refunds when playback cannot start.

Black Ops 2

Eroded Networks DECLASSIFIED

Launched the BO2 DECLASSIFIED experience with a nine-map rotation, its own records, map voting, staged downloads and match-recording category.

Network / General

Ghosts HUD and map voting

Added Extinction match information and end-game voting across Point of Contact, Nightfall, Mayday, Awakening and Exodus.

Website

Hive-based Extinction records

Ghosts statistics, records and leaderboards measure completed hives instead of pretending Extinction uses Zombies rounds.

Network / General

Ghosts Extinction progression

Added shared ranks, bank, Server Cash, VIP lookup, achievements, event rewards and inventory entitlements to the Extinction server.

Website

BOIII record rewards and announcements

Genuine record improvements now produce the established Zombies record card and duplicate-safe cash, XP, achievement and Contender progression.

Website

BOIII leaderboards and records

Added linked-account-only rankings, per-map records, Eroded-account deduplication and kill-based tie-breaking when players reach the same round.

Network / General

Compact BOIII match HUD

Added friendly map name, current round, map time, previous-round time, zombies remaining, high round and current record holder in one consistent top-right HUD.

Network / General

Full BOIII command set

Added .bal, .d, .w, .wd, .afk, .spawn, .lock, linking and leaderboard sync using familiar Eroded command conventions.

Network / General

Shared bank, ranks and progression

BOIII and Ghosts now use the same Server Cash, bank, XP, levels, prestige, membership and event-boost systems as the established Eroded services.

Network / General

BOIII and Ghosts account linking

The existing .link CODE flow now accepts server-authenticated BOIII and Ghosts identities. Players never enter or select their own GUID or XUID.

Network / General

Three BOIII Zombies servers are live

Launched two vanilla BOIII Zombies servers plus a separate curated modded server, with official maps and selected Workshop experiences.

Network / General

Ghosts Extinction joined Eroded Networks

Launched all five official Extinction maps with public browser registration, server-authenticated identities and native integration into the existing Eroded ecosystem.

Improved 11 items
Network / General

Production storage headroom restored

Removed verified duplicate build data, disposable validation environments and unused staging payloads, leaving roughly 197 GiB free without touching live volumes or rollback backups.

Network / General

Better crash evidence and circuit breakers

Pre-recovery diagnostics, cooldowns, correlated-failure protection and node-wide restart limits make recovery safer and future faults easier to diagnose.

Network / General

Eight-minute stability recovery

Game health monitoring now requires a sustained eight-minute failure, final probes and an unchanged container generation before Wings can recover an opted-in wedged process.

Website

Website and Discord identity cleanup

Improved website-to-Discord linking, reward visibility, membership grants and account-level deduplication on event and Zombies leaderboards.

Black Ops 1

BO1 gameplay systems expanded

Improved BO1 banking, AFK, party locking, late spawn, map voting, HUD, Mystery Box sharing, member perks, power-ups and leaderboard reliability.

Network / General

IW4MAdmin coverage expanded

BOIII and Ghosts were added to the existing RCON, log and administration tooling without replacing support for BO1, BO2 or World at War.

Network / General

Safer BOIII match transitions

Session boundaries, same-map restarts, bridge queues and transition ownership were tightened so old commands and delayed acknowledgements cannot leak into a new match.

Network / General

BOIII death-screen map voting

Three authenticated map choices appear at the correct end-game stage with consistent sizing, replaceable ballots and existing membership vote weight.

Discord Bot

Discord .link support expanded

The Discord bot now uses the established .link prefix flow across the supported CB and Eroded game catalogue.

Website

One account across more game clients

Eroded accounts can now safely own Plutonium, CB Launcher, BOIII XUID and IW6 GUID identities without replacing or breaking existing game links.

Network / General

Workshop-first custom map delivery

BOIII custom maps now advertise their Workshop content for compatible CB and Ezz download paths instead of relying on long, fragile FastDL transfers.

Fixed 12 items
Network / General

Production image registry restored

Restored the local immutable image registry and verified clean pulls for the production game-server images used by recovery and deployment.

Black Ops 1

BO1 servers recovered and protected

The final fleet review found separate live-but-wedged BO1 Official and BO1 Modded processes, captured evidence, recovered each server after the full guard window and enrolled both in the eight-minute policy.

World at War

World at War gameplay corrections

Fixed Wunderwaffe maximum-health loss, event tracking, achievement HUD behaviour and multi-map leaderboard submissions.

Black Ops 2

BO2 Reimagined revive and drone fixes

Corrected Who’s Who and Quick Revive conflicts and bounded the Origins Maxis Drone weapon transition so missed engine notifications cannot permanently lock movement.

Black Ops 2

Long-session BO2 stability

Improved high-player TranZit cleanup and released leaderboard, perk, purchase and event references more reliably during extended matches.

Website

Accurate BOIII and Ghosts player counts

Website cards, Discord presence and network counters now use the authenticated human roster, avoiding stale lobby totals and excluding bots.

Network / General

Fresh Ghosts sessions start cleanly

New lobbies no longer inherit active enemies or stale progression from a player who left the previous session.

Network / General

Unstable modded combinations quarantined

The Giant remains available on vanilla BOIII but is excluded from the persistent modded usermaps runtime after repeated navigation-related hangs.

Website

Real names replace generic Player rows

BOIII telemetry now resolves the authenticated roster name and linked Eroded profile instead of leaving records under a generic Player identity.

Network / General

BOIII party locks now enforce access

Party locking now blocks new joins correctly instead of only displaying a successful lock message.

Network / General

Safe late-join spawning

The BOIII late-spawn command is limited to players who joined the active match late. Players who already played and died cannot use it to bypass death.

Website

Duplicate-safe economy settlement

Durable idempotency, reconciliation and retry escalation prevent repeated API delivery from duplicating bank credits, withdrawals, rewards or record payouts.

Note 2 items
Network / General

Custom-map stability remains monitored

Known failure paths are quarantined and guarded, but closed-source engine hangs and third-party Workshop maps remain monitored rather than being claimed as permanently solved.

Network / General

Compatibility and recording notes

BOIII Workshop delivery depends on client support. BOIII and IW6 do not currently expose trustworthy native playable demos, so server-audited stats are not mislabelled as recordings.

Network

September 19–29, 2026

Changes staged from completed AdminHub work. Review before publishing.

7changes Open release
Improved 7 items
Black Ops 1

BO1 Banking

Completed the planned game server work.

Website

Events

Completed the planned website work.

Website

Events

Completed the planned website work.

Website

Multiple names on event leaderboards

Completed the planned website work.

Black Ops 2

Lock servers

Completed the planned game server work.

Website

fix website to discord linking

Completed the planned website work.

Black Ops 2

Unstable server connection

Completed the planned game server work.

Network

September 5–19, 2026

Changes staged from completed AdminHub work. Review before publishing.

14changes Open release
Improved 7 items
Rust

no clip issue

Completed the planned game server work.

Black Ops 1

afk 5 min

Completed the planned game server work.

Network / General

[P2] Validate Leaderboard and Lockout Edge Cases

Completed the planned game addon work.

  • Confirm transient connection grace does not affect Zombie scalingCompleted as part of [P2] Validate Leaderboard and Lockout Edge Cases.
  • Complete prolonged and high-round BO2 lockout testingCompleted as part of [P2] Validate Leaderboard and Lockout Edge Cases.
  • Test BO2 and WaW late joining during a locked roundCompleted as part of [P2] Validate Leaderboard and Lockout Edge Cases.
  • Complete WaW real-player leaderboard testingCompleted as part of [P2] Validate Leaderboard and Lockout Edge Cases.
  • Test WaW disconnect behaviour, multi-map submissions and high-round submissionsCompleted as part of [P2] Validate Leaderboard and Lockout Edge Cases.
  • Confirm both BO2 Official profiles have loaded the latest scripts after a natural map transitionCompleted as part of [P2] Validate Leaderboard and Lockout Edge Cases.
Network / General

[P1] Complete Live WaW Timer and Achievement HUD Verification

Completed the planned game addon work.

  • Trigger a real achievement unlockCompleted as part of [P1] Complete Live WaW Timer and Achievement HUD Verification.
  • Check the achievement HUD at common resolutions and aspect ratiosCompleted as part of [P1] Complete Live WaW Timer and Achievement HUD Verification.
  • Confirm queued achievements display correctlyCompleted as part of [P1] Complete Live WaW Timer and Achievement HUD Verification.
  • Confirm the HUD does not obstruct gameplayCompleted as part of [P1] Complete Live WaW Timer and Achievement HUD Verification.
Network / General

[P0] Rotate and Isolate Production Server Credentials

Completed the planned general work.

  • Rotate the Rust integration credential currently visible in process argumentsCompleted as part of [P0] Rotate and Isolate Production Server Credentials.
  • Move the Rust credential into protected non-command-line secret deliveryCompleted as part of [P0] Rotate and Isolate Production Server Credentials.
  • Rotate the exposed BO2 Official legacy credential once the profile is emptyCompleted as part of [P0] Rotate and Isolate Production Server Credentials.
  • Verify every production game server uses its own scoped credentialCompleted as part of [P0] Rotate and Isolate Production Server Credentials.
  • Confirm replacement secrets do not appear in process listings or public logsCompleted as part of [P0] Rotate and Isolate Production Server Credentials.
Network / General

[Deferred] Verify and Enable Map Exploit Zones

Completed the planned game addon work.

  • Verify real exploit coordinatesCompleted as part of [Deferred] Verify and Enable Map Exploit Zones.
  • Verify safe return locationsCompleted as part of [Deferred] Verify and Enable Map Exploit Zones.
  • Enable only independently verified punitive map zonesCompleted as part of [Deferred] Verify and Enable Map Exploit Zones.
Website

Event Leaderboards not working

Completed the planned website work.

Fixed 7 items
Website

donating for other people

Completed the planned website work.

Website

Donated VIP+

Completed the planned website work.

Website

Players cant see rewards on website reward list

Completed the planned website work.

Website

any cash double it automatically when users take money out and depo

Completed the planned website work.

World at War

Verruckt-v0.75 Error

Completed the planned game server work.

World at War

FastDL

Completed the planned game server work.

World at War

FastDL Error

Completed the planned game server work.

Network

September 4–5, 2026

Focused DECLASSIFIED gameplay and recording repairs, dedicated records, and tonight’s EN AU 5X One Grid Rust launch.

6changes Open release
Feature 1 item
Rust

EN AU 5X One Grid launches tonight

The Australian 5X One Grid Rust server opens September 5 at 8:00 PM AEST with four-player teams, three-day wipes, custom one-grid maps and a $50 AUD grand-opening competition. Join through the server browser.

Open link
Improved 1 item
Black Ops 2

Expanded DECLASSIFIED map voting and records

Map voting now recognises and launches all nine DECLASSIFIED maps with readable names, while the website gives DECLASSIFIED its own leaderboard category instead of mixing its records into standard BO2.

Open link
Fixed 4 items
Black Ops 2

Fixed stale Ascension perk icons

Ascension now reconciles stale Juggernog and Stamin-Up HUD states with the perks a player actually owns, including after monkey attacks and revives, without granting perks or changing health. The correction loads on the next Ascension map start; live monkey-round validation continues.

Open link
Black Ops 2

Isolated special enemies from the zombie movement workaround

The measured movement compatibility flag is now limited to ordinary zombies on Nacht der Untoten, Verrückt and Call of the Dead. Ascension monkeys and other special enemies are no longer modified, reducing the risk of stuck final enemies while gameplay validation continues.

Open link
Black Ops 2

Restored missing Nova Crawler kill points

Kino, Five and Moon now restore the normal kill award only when a Nova Crawler’s custom knife or explosive death skipped it. Standard bonuses, Double Points and team scoring are preserved without double-paying successful stock awards.

Open link
Black Ops 2

Restored DECLASSIFIED match recordings

The replay collector now accepts DECLASSIFIED server recordings, 52 existing demos were backfilled, and new eligible sessions can appear in the website Match Recordings archive.

Open link