September 29 – October 11, 2026
Completed network, game and website improvements, plus clearly marked progress on ongoing work.
Added player-aware staggered daily restarts
Added scheduled restart checks that defer for 30 minutes when players are online, checks fail or a server is starting. Configured 24 game servers in two Queensland-time groups at 3:00 am and 3:30 am; offline servers stay off.
Added Rust map voting and weekly wipes
Map voting opens Wednesday at 4 pm and closes Friday at 3 pm Queensland time, with the winning map wiping Friday at 4 pm and blueprints preserved. Fixed serial map generation, winner persistence and launch map settings; added matching 3X listing artwork.
Added daily cosmetic reskin credits
Replaced Rust EN cash payments and rewards with daily reskin credits: Free 4, VIP 10, VIP+ 25 and MVP 40. Login streaks increase the allowance up to double. Fixed SkinBox ownership checks and remaining-credit display while preserving spent credits.
Integrated Rust clans with website clans
The clan tab now manages EN invitations, membership, kicks and ranks anywhere, without a clan table. Website announcements and notes sync into the tab; clan chat, teams and tags remain linked. Four-player limits are enforced, merged accounts count once, and VIP or higher name styles follow the website.
Automatically publish completed changes
Completed public-safe task and checklist changes now publish to the website and configured Discord changelog channels. Stable import keys prevent repeated work from creating duplicate entries, and per-channel delivery records prevent resending confirmed posts.
Modded server crash
Completed the planned game server work.
- Bo2 modded server not sending the mod.json in the mod issue with fast dl server or server files not matchingCompleted as part of Modded server crash.
- Bo2 server crash with more then 1 player connectedCompleted as part of Modded server crash.
Wall buy and box bugged
Completed the planned game server work.
- fix waw skins bugCompleted as part of Wall buy and box bugged.
awaiting game state user is stuck
Completed the planned game server work.
- bug seems to be fixedCompleted as part of awaiting game state user is stuck.
Bugged Skins
Completed the planned game server work.
- user can't moveCompleted as part of Bugged Skins.
add 100 new achievements to users
Completed the planned website work.
- added over 230 achievementsCompleted as part of add 100 new achievements to users.
create COD Ghost extraction server
Completed the planned website work.
- server running all EN modsCompleted as part of create COD Ghost extraction server.
- server createdCompleted as part of create COD Ghost extraction server.
create BOIII servers
Completed the planned website work.
- BOIII server's running 2 offical and 1 moddedCompleted as part of create BOIII servers.
Progress on cross-game skin support
The BO1 integration checklist was completed. Cross-game skin support remains in progress; multiplayer equip and unequip validation is still required.
- BO1 SERVERCompleted as part of all Pluto servers aren’t using the skin system.
Progress on in-game coinflip integration
Completed command design and game chat handling. Real multiplayer coinflip verification remains outstanding; the overall task is still in progress.
- Design /cf and /coinflip commandsCompleted as part of Create In-Game Coinflip System.
- Add game chat command handlingCompleted as part of Create In-Game Coinflip System.
Completed panel server-address labels
Filled 18 missing allocation aliases so assigned server addresses display their public address and port in the panel.
Refined AU Rust Custom Vanilla settings
Updated the server name and description, saved owner access, quieted routine console spam while retaining warnings, added a compact on-demand information menu and modest Outpost supply discounts. Base gathering is 3x; base loot and stacks are 2.5x.
Balanced Rust resources and progression
Food and sulfur are 2x. Quarries and the giant excavator are 2.5x for other resources; ammunition stacks are capped at 256. Crafting and smelting are 3x, Tier 1 blueprints unlock automatically, with roughly 49-minute days and two-minute nights.
Cleaned and balanced Rust crate loot
Removed component-crate and scientist filler, tuned gun and fragment chances, and added a basic-fragment chance to wooden crates. Military crates guarantee three distinct component stacks plus scrap at 3x amounts, with bonus loot possible.
Rebuilt Rust kits and fixed previews
Replaced the custom kits with Rust Kits and a menu matching the player leaderboard. Starter/VIP/VIP+/MVP now receive 1/2/3/4 full wood stacks, 1/1/2/3 stone stacks and one metal stack, plus one furnace each. Fixed View Kit and preserved claims, wipe delays and cooldowns; MVP can claim each paid tier independently.
Redesigned Rust player and clan leaderboards
Added a dedicated Clans tab with sortable combat, gathering and activity stats, clan colours and tags, member counts and current-wipe/all-time views. Players now have an Overall category and one ranked list from first place. The native leaderboard opens EN's view; corrected the unfinished loading request.
Synchronized EU recovery and game updates
Recovered two hung EU BO1 servers; synced applicable game scripts, monitoring and recovery settings. Installed five missing BO1 custom-map packs and the switching launcher, repaired container DNS and reduced collector writes. All six EU games responded and replication had zero lag; the engine hang cause remains unresolved.
Contained SteamCMD download pressure
SteamCMD downloads share a 5 MB/s disk limit and one-core CPU cap; launcher runs queue behind each other. Added disk latency, activity and free-space checks every ten seconds with sustained-pressure warnings. Separate isolated engine stalls remain under investigation.
Limited BO3 resource spikes
Added two-core CPU ceilings and disk limits for live BO3 servers, plus one-core and tighter disk limits for testing. Limits persist or reapply after container recreation; all four live servers stayed running without throttling during the check.
Progress on cross-game event support
BO2 and WaW integration checklist entries were completed. The overall event task remains in progress, with multiplayer behavior still requiring validation.
- BO2 WorkingCompleted as part of Event system not working.
- WAW WorkingCompleted as part of Event system not working.
Fixed draft event reward saving
Unpublished event drafts can save rewards again. Published running-event preview safeguards, revision checks and settled reward locks remain enforced. Regression checks passed.
Verified administrator XP and crate grants
Verified the XP and Mystery box grant controls persist rewards and reject negative grants. Retried requests do not duplicate XP or crates; test balances and inventories were rolled back.
Fixed truncated IW4M chat messages
Long chat text now wraps in the Admin IW4M view, including unbroken strings, while preserving player-name styling. The served stylesheet version was updated for cached browsers.
Verified XP grant retry safety
Verified persisted administrator XP grants produce one receipt across retries. The checks rolled back without permanently changing player data.
Restored website and panel DNS reliability
Repaired DNS resolution that was delaying website and panel requests, with persistent recovery and cached answers for brief outages.
Repaired AU game-container DNS
AU game containers now use the private resolver, with persistent recovery. All 17 running containers passed DNS checks; EU containers and the AU2 host also passed.
Improved Discord bot recovery
Fixed DNS resolution, late command acknowledgements and login retries. Recovery persists across bot restarts and container recreation; the bot and its game identities passed regression checks.
Restricted server-status alerts to the owner
Server up/down notifications now go only to the owner. Removed old server alerts from other website inboxes while preserving other notifications.
Corrected Declassified map-vote mappings
Installed and compiled the missing mappings for all nine Declassified maps so votes no longer always fall back to Origins. Activation occurs at the next map load; live voting validation remains pending.
Improved BO3 crash recovery and map availability
Applied a tested workaround for the reproduced audio-bank crash, graceful Modded restart recovery and crash recording. Das Herrenhaus, Buried, Call of the Dead and Mob of the Dead are in the 17-map vote list. Die Rise stays disabled due to reproduced script loops; full player gameplay still needs validation.
Reduced website request queues under game load
Raised PHP capacity from 12 to 24 workers and stopped the failed bridge loop for a deleted server. Added BO3 test disk limits; the final sample showed fast website responses and no new worker-limit warnings.
Corrected ticket-media request limits
Raised the ticket-media route limit to match the application's five MiB chunks. A large unauthenticated request now reaches authentication instead of failing with a size error; authenticated upload completion still needs observation.
Corrected unavailable backup-start reporting
Backup actions now reject a missing or non-executable runner and the maintenance page disables the unavailable button. This fixes false success messages; full website and panel recovery backups still need configuration and restore verification.
Removed unused staging and test data
Removed unused Ghosts uploads, BO3 upload leftovers, old test folders and stopped test containers, freeing about 61 GB. The large original BO3 upload had already been removed previously; live game files and backups were preserved.
Reduced replay storage and telemetry overhead
Removed 289,782 backed-up old telemetry rows, 976 verified old demo copies and 13 expired archives, freeing 2.46 GiB. Preserved 167 protected recordings, unverified uploads and request-deduplication data.