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Changelog

Clean patch notes, fixes, improvements, feature releases, and server-specific updates across the Eroded Networks platform.

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512visible changes
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Network

September 29 – October 11, 2026

Completed network, game and website improvements, plus clearly marked progress on ongoing work.

39changes Open release
Feature 5 items
Network / General

Added player-aware staggered daily restarts

Added scheduled restart checks that defer for 30 minutes when players are online, checks fail or a server is starting. Configured 24 game servers in two Queensland-time groups at 3:00 am and 3:30 am; offline servers stay off.

Rust

Added Rust map voting and weekly wipes

Map voting opens Wednesday at 4 pm and closes Friday at 3 pm Queensland time, with the winning map wiping Friday at 4 pm and blueprints preserved. Fixed serial map generation, winner persistence and launch map settings; added matching 3X listing artwork.

Rust

Added daily cosmetic reskin credits

Replaced Rust EN cash payments and rewards with daily reskin credits: Free 4, VIP 10, VIP+ 25 and MVP 40. Login streaks increase the allowance up to double. Fixed SkinBox ownership checks and remaining-credit display while preserving spent credits.

Rust

Integrated Rust clans with website clans

The clan tab now manages EN invitations, membership, kicks and ranks anywhere, without a clan table. Website announcements and notes sync into the tab; clan chat, teams and tags remain linked. Four-player limits are enforced, merged accounts count once, and VIP or higher name styles follow the website.

Website

Automatically publish completed changes

Completed public-safe task and checklist changes now publish to the website and configured Discord changelog channels. Stable import keys prevent repeated work from creating duplicate entries, and per-channel delivery records prevent resending confirmed posts.

Improved 18 items
Black Ops 2

Modded server crash

Completed the planned game server work.

  • Bo2 modded server not sending the mod.json in the mod issue with fast dl server or server files not matchingCompleted as part of Modded server crash.
  • Bo2 server crash with more then 1 player connectedCompleted as part of Modded server crash.
World at War

Wall buy and box bugged

Completed the planned game server work.

  • fix waw skins bugCompleted as part of Wall buy and box bugged.
Black Ops 1

awaiting game state user is stuck

Completed the planned game server work.

  • bug seems to be fixedCompleted as part of awaiting game state user is stuck.
Black Ops 1

Bugged Skins

Completed the planned game server work.

  • user can't moveCompleted as part of Bugged Skins.
Website

add 100 new achievements to users

Completed the planned website work.

  • added over 230 achievementsCompleted as part of add 100 new achievements to users.
Website

create COD Ghost extraction server

Completed the planned website work.

  • server running all EN modsCompleted as part of create COD Ghost extraction server.
  • server createdCompleted as part of create COD Ghost extraction server.
Website

create BOIII servers

Completed the planned website work.

  • BOIII server's running 2 offical and 1 moddedCompleted as part of create BOIII servers.
Website

Progress on cross-game skin support

The BO1 integration checklist was completed. Cross-game skin support remains in progress; multiplayer equip and unequip validation is still required.

  • BO1 SERVERCompleted as part of all Pluto servers aren’t using the skin system.
Network / General

Progress on in-game coinflip integration

Completed command design and game chat handling. Real multiplayer coinflip verification remains outstanding; the overall task is still in progress.

  • Design /cf and /coinflip commandsCompleted as part of Create In-Game Coinflip System.
  • Add game chat command handlingCompleted as part of Create In-Game Coinflip System.
Network / General

Completed panel server-address labels

Filled 18 missing allocation aliases so assigned server addresses display their public address and port in the panel.

Rust

Refined AU Rust Custom Vanilla settings

Updated the server name and description, saved owner access, quieted routine console spam while retaining warnings, added a compact on-demand information menu and modest Outpost supply discounts. Base gathering is 3x; base loot and stacks are 2.5x.

Rust

Balanced Rust resources and progression

Food and sulfur are 2x. Quarries and the giant excavator are 2.5x for other resources; ammunition stacks are capped at 256. Crafting and smelting are 3x, Tier 1 blueprints unlock automatically, with roughly 49-minute days and two-minute nights.

Rust

Cleaned and balanced Rust crate loot

Removed component-crate and scientist filler, tuned gun and fragment chances, and added a basic-fragment chance to wooden crates. Military crates guarantee three distinct component stacks plus scrap at 3x amounts, with bonus loot possible.

Rust

Rebuilt Rust kits and fixed previews

Replaced the custom kits with Rust Kits and a menu matching the player leaderboard. Starter/VIP/VIP+/MVP now receive 1/2/3/4 full wood stacks, 1/1/2/3 stone stacks and one metal stack, plus one furnace each. Fixed View Kit and preserved claims, wipe delays and cooldowns; MVP can claim each paid tier independently.

Rust

Redesigned Rust player and clan leaderboards

Added a dedicated Clans tab with sortable combat, gathering and activity stats, clan colours and tags, member counts and current-wipe/all-time views. Players now have an Overall category and one ranked list from first place. The native leaderboard opens EN's view; corrected the unfinished loading request.

Network / General

Synchronized EU recovery and game updates

Recovered two hung EU BO1 servers; synced applicable game scripts, monitoring and recovery settings. Installed five missing BO1 custom-map packs and the switching launcher, repaired container DNS and reduced collector writes. All six EU games responded and replication had zero lag; the engine hang cause remains unresolved.

Network / General

Contained SteamCMD download pressure

SteamCMD downloads share a 5 MB/s disk limit and one-core CPU cap; launcher runs queue behind each other. Added disk latency, activity and free-space checks every ten seconds with sustained-pressure warnings. Separate isolated engine stalls remain under investigation.

Network / General

Limited BO3 resource spikes

Added two-core CPU ceilings and disk limits for live BO3 servers, plus one-core and tighter disk limits for testing. Limits persist or reapply after container recreation; all four live servers stayed running without throttling during the check.

Fixed 14 items
Black Ops 1

Progress on cross-game event support

BO2 and WaW integration checklist entries were completed. The overall event task remains in progress, with multiplayer behavior still requiring validation.

  • BO2 WorkingCompleted as part of Event system not working.
  • WAW WorkingCompleted as part of Event system not working.
Website

Fixed draft event reward saving

Unpublished event drafts can save rewards again. Published running-event preview safeguards, revision checks and settled reward locks remain enforced. Regression checks passed.

Website

Verified administrator XP and crate grants

Verified the XP and Mystery box grant controls persist rewards and reject negative grants. Retried requests do not duplicate XP or crates; test balances and inventories were rolled back.

Website

Fixed truncated IW4M chat messages

Long chat text now wraps in the Admin IW4M view, including unbroken strings, while preserving player-name styling. The served stylesheet version was updated for cached browsers.

Website

Verified XP grant retry safety

Verified persisted administrator XP grants produce one receipt across retries. The checks rolled back without permanently changing player data.

Network / General

Restored website and panel DNS reliability

Repaired DNS resolution that was delaying website and panel requests, with persistent recovery and cached answers for brief outages.

Network / General

Repaired AU game-container DNS

AU game containers now use the private resolver, with persistent recovery. All 17 running containers passed DNS checks; EU containers and the AU2 host also passed.

Discord Bot

Improved Discord bot recovery

Fixed DNS resolution, late command acknowledgements and login retries. Recovery persists across bot restarts and container recreation; the bot and its game identities passed regression checks.

Website

Restricted server-status alerts to the owner

Server up/down notifications now go only to the owner. Removed old server alerts from other website inboxes while preserving other notifications.

Black Ops 2

Corrected Declassified map-vote mappings

Installed and compiled the missing mappings for all nine Declassified maps so votes no longer always fall back to Origins. Activation occurs at the next map load; live voting validation remains pending.

Network / General

Improved BO3 crash recovery and map availability

Applied a tested workaround for the reproduced audio-bank crash, graceful Modded restart recovery and crash recording. Das Herrenhaus, Buried, Call of the Dead and Mob of the Dead are in the 17-map vote list. Die Rise stays disabled due to reproduced script loops; full player gameplay still needs validation.

Website

Reduced website request queues under game load

Raised PHP capacity from 12 to 24 workers and stopped the failed bridge loop for a deleted server. Added BO3 test disk limits; the final sample showed fast website responses and no new worker-limit warnings.

Website

Corrected ticket-media request limits

Raised the ticket-media route limit to match the application's five MiB chunks. A large unauthenticated request now reaches authentication instead of failing with a size error; authenticated upload completion still needs observation.

Website

Corrected unavailable backup-start reporting

Backup actions now reject a missing or non-executable runner and the maintenance page disables the unavailable button. This fixes false success messages; full website and panel recovery backups still need configuration and restore verification.

Removed 2 items
Network / General

Removed unused staging and test data

Removed unused Ghosts uploads, BO3 upload leftovers, old test folders and stopped test containers, freeing about 61 GB. The large original BO3 upload had already been removed previously; live game files and backups were preserved.

Network / General

Reduced replay storage and telemetry overhead

Removed 289,782 backed-up old telemetry rows, 976 verified old demo copies and 13 expired archives, freeing 2.46 GiB. Preserved 167 protected recordings, unverified uploads and request-deduplication data.