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Eroded Networks · Update Feed

Changelog

Clean patch notes, fixes, improvements, feature releases, and server-specific updates across the Eroded Networks platform.

17published groups
185visible changes
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Network

August 26–27, 2026

New IW4M player tools, stronger match recordings, fairer leaderboards and reliability upgrades across all AU and EU Plutonium servers.

17changes Open release
Feature 5 items
Network / General

Expanded the IW4M player command suite

Players can now use clear help, rules, staff, messaging, reporting, identity, leaderboard, statistics, ping, AFK and private-match commands directly in game.

Black Ops 2

Added safe AFK mode

Supported BO2 servers now offer timed AFK protection for up to 15 minutes, with status messages, an on-screen timer and a short reuse cooldown.

Black Ops 2

Added private Official-match locking

Eligible VIP+ and MVP players can reserve an available BO2 Official match for themselves and one friend until the match ends, then reopen it with the new lock controls.

Website

Connected in-game commands to EN leaderboards

Leaderboard, player statistics, top-stat filters, most-kills and most-played lookups now use the live Eroded Networks statistics system across World at War, BO1 and BO2.

Black Ops 2

Added Mystery Box weapon sharing

BO2 Zombies players can share a purchased Mystery Box weapon so another player can collect it, while normal buying and pickup behaviour remains unchanged.

Improved 7 items
Network / General

Improved player reports and moderation

IW4M reports now deliver clear Discord notifications with linked player profiles, the reason and server, while staff-safe two-strike advertising protection warns repeat promoters before a permanent ban.

Network / General

Expanded in-game rules and reminders

Rules now clearly cover griefing, advertising, cheating, exploiting, harassment and hate speech, with appeal guidance and less frequent automated reminders.

Network / General

Expanded match recordings across every region

Replay collection now covers every configured AU and EU World at War, BO1 and BO2 server using each game's native demo format and corrected collection paths.

Website

Added richer recording details and linked identities

Recordings now extract the full participant roster and show linked EN accounts, avatars and profiles while preserving each player's original Plutonium name.

Website

Improved replay playback and cleanup

The archive now supplies game-specific playback instructions and controls, removes unusably short recordings immediately, and reliably cleans up expired demo and metadata pairs.

Website

Made map-record ties fairer

A linked player can now take an equal-round record by earning more kills, with Discord notifications for the takeover while normal rewards remain based on exceeding the round target.

Network / General

Updated and protected all Plutonium servers

All 17 managed AU and EU servers were updated to the current revision, automatic update checks and rollback archives were added, and the BO1 version-mismatch connection error was resolved.

Fixed 5 items
Black Ops 2

Corrected BO2 Green Run records

TranZit, Town, Farm and Bus Depot now have separate records, with historical events, recordings and archived metadata repaired for the correct logical map.

Network / General

Repaired EU and World at War recording coverage

Missing EU BO2 telemetry was installed and World at War automatic recording was corrected across all four AU and EU servers without disrupting active matches.

Network / General

Made server monitoring accurate and resilient

All 17 game monitors now use native Plutonium UDP queries, corrected server mappings and healthy regional checks so a single unresponsive server cannot take down shared administration data.

Network / General

Restored and strengthened IW4MAdmin

IW4MAdmin, native website access, Admin Hub data and staff-role synchronisation were repaired, with database and restart persistence checks completed.

Website

Increased website and API capacity

The shared web worker pool was expanded and tuned to reduce queuing between public website traffic and game heartbeat or API submissions.