August 26–27, 2026
New IW4M player tools, stronger match recordings, fairer leaderboards and reliability upgrades across all AU and EU Plutonium servers.
Expanded the IW4M player command suite
Players can now use clear help, rules, staff, messaging, reporting, identity, leaderboard, statistics, ping, AFK and private-match commands directly in game.
Added safe AFK mode
Supported BO2 servers now offer timed AFK protection for up to 15 minutes, with status messages, an on-screen timer and a short reuse cooldown.
Added private Official-match locking
Eligible VIP+ and MVP players can reserve an available BO2 Official match for themselves and one friend until the match ends, then reopen it with the new lock controls.
Connected in-game commands to EN leaderboards
Leaderboard, player statistics, top-stat filters, most-kills and most-played lookups now use the live Eroded Networks statistics system across World at War, BO1 and BO2.
Added Mystery Box weapon sharing
BO2 Zombies players can share a purchased Mystery Box weapon so another player can collect it, while normal buying and pickup behaviour remains unchanged.
Improved player reports and moderation
IW4M reports now deliver clear Discord notifications with linked player profiles, the reason and server, while staff-safe two-strike advertising protection warns repeat promoters before a permanent ban.
Expanded in-game rules and reminders
Rules now clearly cover griefing, advertising, cheating, exploiting, harassment and hate speech, with appeal guidance and less frequent automated reminders.
Expanded match recordings across every region
Replay collection now covers every configured AU and EU World at War, BO1 and BO2 server using each game's native demo format and corrected collection paths.
Added richer recording details and linked identities
Recordings now extract the full participant roster and show linked EN accounts, avatars and profiles while preserving each player's original Plutonium name.
Improved replay playback and cleanup
The archive now supplies game-specific playback instructions and controls, removes unusably short recordings immediately, and reliably cleans up expired demo and metadata pairs.
Made map-record ties fairer
A linked player can now take an equal-round record by earning more kills, with Discord notifications for the takeover while normal rewards remain based on exceeding the round target.
Updated and protected all Plutonium servers
All 17 managed AU and EU servers were updated to the current revision, automatic update checks and rollback archives were added, and the BO1 version-mismatch connection error was resolved.
Corrected BO2 Green Run records
TranZit, Town, Farm and Bus Depot now have separate records, with historical events, recordings and archived metadata repaired for the correct logical map.
Repaired EU and World at War recording coverage
Missing EU BO2 telemetry was installed and World at War automatic recording was corrected across all four AU and EU servers without disrupting active matches.
Made server monitoring accurate and resilient
All 17 game monitors now use native Plutonium UDP queries, corrected server mappings and healthy regional checks so a single unresponsive server cannot take down shared administration data.
Restored and strengthened IW4MAdmin
IW4MAdmin, native website access, Admin Hub data and staff-role synchronisation were repaired, with database and restart persistence checks completed.
Increased website and API capacity
The shared web worker pool was expanded and tuned to reduce queuing between public website traffic and game heartbeat or API submissions.