August 21–25, 2026
Changes staged from completed AdminHub work. Review before publishing.
Added the Monthly Top Donator role
Finalised monthly Store support winners can now receive a dedicated Website and Discord role.
- Added a dedicated Top Donator of the Month roleThe monthly Store award now has a dedicated role across the Website and Discord.
- Kept monthly awards tied to retained Store supportRole delivery continues to use completed retained Store payments as its source of truth.
- Protected in-progress monthly rankingsThe role is awarded after month close instead of declaring an unfinished monthly winner.
- Enabled automatic monthly role deliveryThe scheduled award process can grant the new winner and remove the role from the previous holder.
Added monthly community awards
Monthly activity now determines a Top Player and announces the finalised Top Player and Top Donator together.
- Added balanced monthly player scoringEarned XP, eligible Server Cash, playtime, kills and achievements contribute without one raw unit dominating the result.
- Protected monthly activity from duplicate match submissionsCumulative match reports are counted once per player session.
- Enabled automatic Top Player role deliveryThe final monthly winner receives the existing Top Player role and the previous holder is removed.
- Added a joint monthly awards announcementOne Server Events embed celebrates both finalised monthly winners without duplicate posts.
Added Discord task creation for administrators
Authorized linked administrators can now create normal service-specific AdminHub tasks directly from Discord.
- Added clear task creation fieldsThe command collects a supported service, concise task name and work description.
- Restricted task creation to authorized administratorsDiscord accounts must be linked and hold the existing task-management permission.
- Prevented duplicate task creationRetried Discord interactions reuse the original task instead of adding duplicates.
- Validated the command end to endThe task insert was transaction-tested and the slash command was registered successfully.
EU Plutonium region launched
Six European servers are now live across BO2, BO1 and World at War, with separate Official and Modded experiences and fresh server heartbeats.
Full match replay system launched
Every completed Plutonium match is recorded into the public Match Recordings archive with exact local timestamps, match and player details, protected demo and companion JSON downloads, playback instructions, and automatic 30-day cleanup. Verified map-record runs link directly from the leaderboards and permanently preserve both replay files.
Open linkBO1 and BO2 Duels completed
Duels now include player search and invitations, always-ready arena workers, live status reporting and an eight-player public capacity.
Made the Donator role permanent
Anyone who has completed a Store contribution now keeps the Donator role permanently.
- Recognised historical Store supportersExisting completed Store contributors received the permanent Donator recognition.
- Automated Donator grants for future supportNew completed Store contributions automatically grant the Donator role.
- Protected permanent Donator recognitionOnce earned, the Donator role is retained and repaired if removed from Discord.
Match Recordings navigation and mobile layout
Added Match Recordings to the public navigation and rebuilt the mobile cards for clearer timestamps, contrast and controls.
Open linkRegional read infrastructure added
Healthy regional services can now serve safe local reads from EU and AU2, with automatic fallback to the Australian primary for writes or unhealthy replicas.
Rust 5X backend prepared
Reconnected the 5X server plugin, Website and API stack with protected recovery copies ahead of launch.
Expanded Rust leaderboards and quieter rewards
Added more combat, farming, building and raiding boards, improved the in-game layout and combined rapid XP and cash notices into readable summaries.
Standardised Rust membership benefits
VIP, VIP+ and MVP now receive cumulative kits and SkinBox access, with clearer Store benefit descriptions.
Added safer linked-account recovery controls
Authorised administrators can unlink a replaceable external account with confirmation, a reason and audit logging while primary or last login methods remain protected.
Added coinflip XP win streaks
Qualifying consecutive coinflip wins now build a capped XP streak; losses and undersized wagers reset it to prevent cheap reward farming.
Enabled cross-life-state Plutonium chat
Dead players, living players and spectators can now stay in the same ALL-chat conversation across every AU and EU BO1, BO2 and World at War server. TEAM chat remains private to its team.
Corrected BO2 FFA player counts
The FFA server now reports real players without counting server bots as people online.
- Identified bot-inclusive population reportingConfirmed that the previous population value included Bot Warfare clients.
- Separated human and bot population totalsHuman players, bots and total connected clients are now tracked independently.
- Updated the public FFA populationThe server directory now uses the human-player count while retaining the correct slot capacity.
- Verified the live FFA heartbeatConfirmed the bot-only server remains online and no longer appears populated by real players.
Corrected BO1 Official #2 configuration
Corrected the second BO1 Official server identity and API configuration.
- Verified the BO1 #2 server configurationConfirmed the server uses its own identity, endpoints, profile and four-player capacity.
- Added a dedicated BO1 #2 API identityThe second BO1 Official server now authenticates independently with only its required game capabilities.
- Loaded the corrected BO1 #2 configurationApplied the configuration while the server was empty and completed a clean game-script startup.
- Retired the BO1 #2 legacy API tokenConfirmed live scoped authentication before removing the older server token.
Corrected BO2 Official #2 configuration
Corrected the second BO2 Official server capacity and per-server API permissions.
- Corrected the BO2 #2 player capacityThe second BO2 Official configuration now consistently uses the safe four-player limit.
- Corrected BO2 #2 API permissionsRestored the exact leaderboard, progression, economy, linking and lock-system permissions required by the server.
- Applied the BO2 #2 correction without interruptionThe active BO2 match remained online while the configuration and permissions were corrected.
- Verified BO2 #2 API submissionsConfirmed current heartbeats and completed round and periodic leaderboard submissions without permission errors.
Fixed prestige role assignment
Prestige progression now assigns and maintains the matching role for linked players.
- Mapped every prestige level to its matching roleAll ten progression prestige levels now resolve to the correct existing role.
- Removed stale prestige role combinationsPlayers retain only the prestige role matching their current progression.
- Synchronised prestige roles with DiscordLinked players now receive the same prestige role on the Website and Discord.
- Added automatic prestige role reconciliationOngoing reconciliation repairs missing or outdated prestige assignments.
Fixed BO1 Zombies map voting and game-over timers
Map voting now remains visible during intermission, completed votes reliably advance to the selected map, and official match timers stop at game over.
- Kept map voting visible during game overThe voting interface is no longer hidden by the BO1 intermission screen.
- Prevented stalled GAME OVER sessionsCompleted votes now reliably move the server to the selected Zombies map.
- Stopped match timers at game overOfficial BO1 HUD timers now freeze when the match ends instead of continuing through a stalled intermission.
- Validated Shangri-La map transitionsThe updated vote completed a clean map teardown and reload from Shangri-La.
- Updated all BO1 Zombies profilesThe tested update was applied to the official and modded BO1 Zombies servers.
Fix network event schedule countdown
Completed the planned website work.
Accurate recording player information
Historical demos no longer display a misleading zero-player count; new recordings show player totals when live telemetry captured them.
Open linkEU game downloads secured and verified
European FastDL content was verified across BO2, BO1 and World at War, including byte ranges, while runtime logs and private state remain blocked.
Hardened Rust supporter and staff permissions
Supporter perks retain normal raid, combat and roof restrictions, while powerful bypass permissions remain limited to trusted staff roles.
SkinBox Workshop compliance restored
Removed accepted and Store-owned Workshop skins from the configured catalogue while retaining a large set of valid community skins.
Protected the Rust launch schedule
Stale server updates can no longer rewind a future public launch date, and the server listing now presents the planned opening and competition details clearly.
Open linkVerified Plutonium discovery performance
All 17 AU and EU Plutonium servers were checked end to end with healthy heartbeat and query handling; browser ordering remains controlled by the upstream client and master list.
Full Plutonium IW4M system — Coming soon
A broader Plutonium administration and server-management system is planned. Full scope and launch timing will be announced after testing is complete.